Computation applies to my artistic endeavors quite directly.  I have two distinct angles in terms of what I would like to accomplish at ITP.

On one hand, as a musician/producer I have a fascination with the inner workings of instruments in general, synths in particular. Since I was a teenager I have taking apart and putting guitars back together. I was curious to see just how all these pieces built the puzzle of an instrument. As I progressed in my art form I also really enjoyed playing around with synths, and I’m kind of anal about super custom sounds. On that note, I would like to experiment not only in building sounds, but in building the instruments and interfaces to control them.

I’m also interested in installation art.  The installation, however, would only serve to enhance the musical experience that I’m creating. I’m looking for true interactivity in the sense that the spectator becomes the artist. I’m not interested in making art to be put behind a glass. I want it to be used, and I do understand that in order to make all the connections, computation would change the game dramatically in terms of possibility.


One project I know I want to work on involves a drum. I want the drum to be triggered so when the audience hits the drum it will trigger a loop that starts playing the musical piece of that particular drum. If you put 3 or 4 different drums together, you can create an ensemble of loops that play without further interaction from a human.  It will almost feel like a music class, because you will see each role of each drum and how that fits in the math of a beat.



ON p5.js–

I usually like to try to figure things out by myself before I have to look at a manual, and when i do get stuck i resort to the manual.  With that said, I find the program to be quite intuitive and the only element (besides the language) that I had to get used to is the math of the grid. I also had a bit of a hard time trying to figure out what the numbers in the code meant, but if I played around enough I would eventually get the gist.  The geometric platform of p5js took me into making flag territory, and so I titled my two pieces imaginary flags.
I had a much easier time using angles over circular shapes in general and the most fun I actually had til this point was experimenting with the color pallette.

Imaginary flag #2

Imaginary flag #1


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